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I bet that what you want is something like this (look carefully to what
I changed compared to your code):
----------8<----------8<----------8<----------8<----------8<----------
#declare mysky =
material
{ texture
{ pigment
{ granite
color_map
{
[ 0.0 rgbft <1.0, 1.0, 1.0, 0.0, 1.0> ]
[ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
}
turbulence 1.0
omega 0.3
ramp_wave
}
finish
{ ambient 1
}
}
}
sky_sphere
{ pigment
{ gradient y color_map { [0 rgb 1][.3 rgb <0,.5,1>][1 rgb z] }
}
}
plane
{ -y, -500
material
{ mysky
scale 5000
}
}
light_source
{ <150, 250, 200>*10 color rgb <1, 1, 1>
}
camera
{ location <1, 1.5, -6>
look_at <0, 1.3, 0>
angle 45
}
plane
{ y,-5
pigment
{ granite color_map { [0 rgb <1,.8,.5>][1 rgb <.8,.4,.2>] }
scale 10
}
}
----------8<----------8<----------8<----------8<----------8<----------
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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